AI Insights · Timothy · January 2025
Top Hypercasual Games on iOS in the US - Q4 2024 Performance
Explore the performance trends of the top five hypercasual games on iOS in the US during Q4 2024, based on Sensor Tower data.
In the final quarter of 2024, the hypercasual gaming scene on iOS in the United States saw significant activity, with several games showing distinct performance trends based on Sensor Tower data. Here's a look at the top five games:
Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD. experienced a notable increase in weekly revenue, starting at about $149K and peaking at approximately $315K by the end of December. Weekly downloads fluctuated, with a peak of over 209K in early November and a slight decline toward the end of the quarter, ending around 167K. Active users showed a steady rise, reaching as high as 725K.
Magic Sort! from Grand Games A.Ş. demonstrated consistent growth in weekly revenue, concluding the quarter at around $248K. Downloads began at 14.3K, dipping slightly mid-quarter, but ended strong with over 41K. Active users increased steadily, from 36.8K to over 96K by the end of December.
Screw Out by Zego Global Pte Ltd faced a decline in weekly revenue, starting at $204K and decreasing to approximately $125K. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching 77.2K. Active users showed a downward trend initially but recovered slightly, ending at 144K.
My Supermarket Simulator 3D from Game District LLC saw fluctuating revenue, peaking at $120K in late October before falling to around $81K at the end of December. Downloads exhibited a similar pattern, starting at 183K and ending at 145K. Active users reached over 556K in late November, with a slight drop towards the year's end.
Timeline Up! by Rollic Games had varied revenue performance, peaking at $103K in early November, then declining to about $80K. Downloads decreased from 45.6K to 27.5K over the quarter. However, active users remained relatively stable, maintaining around 106K by the end of December.
These insights reflect the dynamic nature of hypercasual gaming trends on iOS in the US, and more detailed analytics can be explored through Sensor Tower. This data provides a valuable snapshot of the market's fluctuations and the competitive landscape of mobile gaming.